Card Games

3 Card Games Best for Families

It’s Thanksgiving.

All of your cousins, aunts, uncles and grandparents are present. After a bountiful dinner, everyone gathered in the living room and started playing cards.

Playing cards has been a part of our family tradition, with or without a special event or celebration. It does not only bring fun to the party, but it also brings you closer together.

Make your family bonding time more fruitful and enjoyable by introducing these card games that are best played with your family.

  1. Memory/Concentration

This game is perfect for the entire family. Younger children have better memory and it’s more fun when they can outwit their older counterparts. Using a standard 52-card deck, the goal of this game is to collect the most pairs of cards. It is best played with two to six players.

How is it done?

  • Shuffle the entire deck of cards and lay them face down. You can also put them in a rectangle or square layout to make it easier.
  • The first to play the game would be the youngest player and then it goes clockwise from that player.
  • When a player turns over any two cards, this is when a turn begins. He keeps the card if the two cards are matching (such as two aces of the same color or two eights of the same color). He is done with his turn if the cards don’t match.
  • The play moves onto the next player.
  • The player keeps the two cards that match and goes on picking two cards at a time until they don’t match.
  • The players continue on picking cards until there is no more cards left face down.
  • The winner will be the player with the most number of matching cards. Second places go to the player with the second most amounts of matches, etc.

Click here to learn more strategies and rule of this game.

  1. Crazy Eights

This game of a standard 52-card deck can be played with two or more players. The main objective of this game is to get rid of all the cards in your hand. You should really collect those crazy eights if you want to win this game.

How is it done?

  • Select a dealer. If you have four or fewer players, the dealer would hand out seven cards to each player. The players start with five cards each if you have more than four players.
  • Place the remaining cards face down in the middle of the playing area in a neat stack.
  • Take the first card from the pile facing down and place it face up on the next to the stack.
  • The game always begins with the player on the left of the dealer and from here on out, it goes clockwise.
  • When it’s the turn of the player, he plays a card that matches the top card that is in discard pile. This can be done with either rank such as a nine or a jack or a matching the suit.
  • If the player can’t match the top card on the discard pile by rank or by suit, he should draw cards from the stack until he can play one that is matching the card facing up.
  • If the cards in the draw pile have ran out, you can use the cards that are stacked up. Make sure that you shuffle them very well to avoid having them in particular order.
  • Wild cards are all the eights. When you use an eight (which can be played on any card during a turn), you get to choose the new course of the game, either a rank or a suit.
  • You should empty all the cards in your hand in order to win the game.
  • The game can continue until only the last person has cards in his hand.
  1. Go Fish

You can have two to ten players in this game. Go Fish needs mostly luck and little strategy so it’s ideal for small children. The winner of this game which uses a standard 52-card deck is the player that has the most piles of cards at the end of the game.

How is it done?

  • The game begins with each player being dealt with five cards. Seven cards are dealt to each player if there are four or fewer players.
  • The remaining cards become the fish pond. Sprawl them out in a messy circle in the middle of everyone.
  • The game starts when the first player asks another player what card they have in his hand such as a seven or a jack. Players are not allowed to ask for a card that they do not have, they should only ask for cards that they have in possession.
  • The player must turn the card over to the requester if he has the card that was asked.
  • The player who asked the question continues to asking for more of his cards until someone tells them to go fish.
  • A player tells the other player to go fish if he does not have the card that was asked by other player. The other player can then go fish in the fish pond.
  • The turn is then moved to the next player and this repeats over and over again.
  • A player needs to put three cards of one kind in front of him for everyone to view, say three kings or three 2s.
  • If a player picks up card that is already laid down in front of another player, then simply add it to the pile and pick another card from the fish pond. For example, if you picked up a 3 and other player has already laid down three 3s, simply put your 3 up in the pile and take another card from the fish pond.
  • The game carries on until all of the cards in the fish pond have been picked and all the cards are laid in piles in front of players.
  • Whoever has the most number of sets in front of him is hailed the winner.

Click here for more games that are best for your family gathering.

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Card Games

How to Play Slapjack

If you think that card games are for adults only, well you have to think again.

There are a number of card games that are suited for children. If you want to introduce a game night tradition for your family, why not teach your little ones how to play slapjack?

Also known as Slaps, Slapjack is a simple standard-deck card game, generally played among children. Also known as Heart Attack, this game which is related to Egyptian Ratscrew is a good choice if you want to introduce playing cards to your kids.


Slapjack is a fast-paced card game for 2 or more players.  If you want to win this game, your impulses should be fast as you need to react quickly. There won’t be much of a learning curve since this card game is easy to learn and easy to play.

What is needed: two or more players and a 52 card deck.

Deal: Players are dealt 1 card at a time until all the cards have been dealt. It’s fine if some players have one more card than others. Players should keep their cards face down in a pile.

Objective: In order to win, you have to be the first player to win all the cards.

How is it played: The game starts with dealer’s left side player flipping the top card from his/her pile into the middle. The next player will also do the same and the move of players is clockwise. This game should be played at a fast pace.

Once a jack is flipped up into the middle, it can be slapped.  Whoever slaps the jack first gets to keep the entire middle pile.  The middle pile is shuffled into the existing pile of players and that player starts the new middle pile.

A player who runs out of cards has one more chance to slap and win back cards. He is out of the game if a jack is played and he is not the first player to slap the pile. He is also out of the game if he mistakenly slaps the pile while having no cards left.

Who wins the game? The first player who gets all the 52 cards wins the game.

Click here to watch a video tutorial of how the game is played.

Slapjack Variations


Since this game is specifically designed for children, famous characters from movies and cartoons are featured in the game deck. Famous children are featured as well.

This game is ideal for two or more players. A single deck is used and all cards are dealt turn by turn. It’s okay if these cards are not even. Once all the cards are dealt, each of the players will have to place a card from his pile to the center of table from facedown to face up. A player has to shout “Snap” and places his hand on top of the pile if two consecutive cards come out to be identical. Whoever did this first will take the pile and place them at the bottom his stack. The winner will be the player who acquired all of the cards.

There is also another variation of snap: A player has to simultaneously shout “slapjack” while placing his hands over the pile. A player who failed to do so is not allowed to pile. If a player shouted “slapjack” and it turned out that the top card is not a jack, then he will not be included in the division of the pile.

Alternative Rules

All the jokers are not included from a single deck. The players would then deal the cards equally. They are not allows to look at the cards. Using the clockwise direction, the player that is on the left of the dealer will place a card to the center of table face up. The player proclaims the face value of the card.

The game continuous like the 2nd version but the players who got rid of their cards will also participate in it. They would only do the counting as they won’t be having a card to put down. For example, player X has already gotten rid of all his cards while player Y still has the cards. Player Y places a 10 and shouts “9” then everyone will slap the pile as soon as player X shouts 10.

Cabin 6

This game is ideal for slightly older demographic. Though traditional deck of cards is still used, there are added complications to make this game appealing to older players.

The game starts with 54 decks of cards including jokers. Players deal these cards face down. All players would then have to simultaneously flip over their top card. If any of these two cards are of identical number or a joker is played by any player, whoever shouts “snap” first will receive all of the cards played. Players turn over the next card in their deck if no card is played. A player who runs out of cards has until the end of the trick to attempt to win themselves cards. Failure to do so will lead to elimination. Players who are eliminated act as judges as to who cries out first. The winner will be the player with all of the cards at the end.

Irish Snap

The objective of this card game is to lose cards as quickly as possible. This game has only one loser so whoever has all the cards at the end of the game can do forfeits.

Extreme Irish Snap

Also referred as ‘Irish Snap’ or ‘Ultimate Snap’, this game is based on the alternative rules of Irish Snap in addition to any other house rules the players consent to. Rules that are commonly accepted include:

  • Irish Snap

All players snap if the card rank presently laid matches the rank being spoken by the layer.

  • Conventional Snap

All players snap if the card laid is identical in rank to the one beneath it.

  • Runs

Players snap a set of cards which decrease or increase by one rank every card. For example:  8,7,6 or 5,6,7.

If you want to learn more about card games, simply click here.

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Card Games

Strategies You Must Master If You Want to Win Uno

Uno game has been around for years. In fact, you’d find a family gathering or two where you and your cousins outwit each other over Uno cards.

If you always find yourself on the losing side, let me tell you a little secret. The key to winning any Uno game is quite simple – you have to use the correct strategy and right combination of cards. Other key elements to being victorious depends on the colors in your hand, the numbers of opponents, the Action cards you have, and how many Action cards have been used on/against you.

Though luck plays its part on this game, having these strategies will increase your chances of winning. Start learning the strategies below for a better Uno player.

Count Cards

Keeping track of what cards have been played is not an easy task. First, you need to stay focused and be attentive to what is going on around you. Here are some of the things that you must remember:

  • If you have noticed that your opponent has put down quite a few cards of the same color, you must change the color being played immediately. You should not let them get rid of their cards so quickly.
  • Do your best not to have the color changed if your opponent has to keep drawing cards on the same color each turn. Following this strategy keeps that opponent from drawing cards continuously until they draw one that can be played but also gives them an additional amount of cards in their hand.
  • You can also try controlling the color in play. The most effective way of doing so is by using the Wild Cards. Also, you can change the color if you lay down the same number of the card played but with a different color. For example, if there is a red 2, you can play a green 2 to change the color.

Skip/Reverse/Draw-Two Cards

If you want to be the one calling Uno instead of another player, then it is important that you use your Skip and Reverse cards strategically. Also, you have to be keen on how many cards are left on each player’s hands.

  • Lower your card count by hitting your other opponent who is getting low on cards with any Skips and Reverses. This tactic can also be used if a player next to you is getting low on cards.
  • Let’s say you have a Skip and a Reverse card and the player two down from you is on their last card. It would be better if you pick the Reverse card. Playing the skip card gives the second person an opportunity to win if they are able to lay their last card down since this move means the person next to you will be skipped over.

Just like with the Skip and Reverse card, you need to play the Draw-Two card strategically. This strategy works best if you want to prevent a player low on cards from winning that round.

  • Play a reverse then follow it with a Draw Two card on your next turn if the player that has just gone before you is left with only a few cards. Sure, Reverse may let them play another card but the Draw Two will give them an extra card.
  • Play a Draw Two card if the player who goes after you has one card left. This will certainly keep them from saying Uno.
  • If your match is made up of four or more players, you can “team up” with the player opposite of you in hitting the players to your right or left with either a Skip cards or a couple of Draw Two cards. You can temporary “cooperate” with the player opposite of you to gain an edge in the game.

Wild/Draw-Four Wild cards

Wild and Draw-Four Wild cards has the power to make or break a winning round.

  • Both cards cost 50 points each if you still hold them in your hand at the end of the round, so it’s important that you know when to get rid or hold onto them.
  • Wild cards can be used at any point in the game no matter what has been played so try holding on to them as long as you can.
  • When you are down to a few cards in your hand and are still able to say Uno, you would find a draw four card to be beneficial. You get the points for every card that other players have to draw.
  • Get rid of your Wild or Draw Four Wild cards immediately if another player is low on cards and it seems certain that they will be the one saying Uno.

Playing Your High Cards Early


  • Cards 1-9: Valued at their face amount
  • Reverse: 20 points
  • Draw-Two: 20 points
  • Skip: 20 points
  • Draw-Four Wild: 50 points
  • Wild: 50 points

Remember that the more points the winner gets from you the higher the points in your hand are.

  • Play the highest card you can each turn when you are trying to discard your number cards. Unless of course you have a large amount of cards that match the color in play.
  • Try discarding your 20 point cards.

Additional Tips

  • When another player lays down a card, you should never give him any clue as to what card you have or don’t have. Try your best to refrain from showing actions that give hint such as acting disappointed, groaning or making a face.
  • Though most new Uno players concentrate on playing their cards according to color, it’s a better idea to play a card based on its number instead.
  • Make sure that those other players who are left with one card say Uno. If they don’t say it, you can challenge them and they will have to draw two more cards. You have to be fast though since you are only able to draw a challenge before the next player’s turn comes and he puts down or draws a card.

Learn more tips about card games like Uno here.

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Card Games

Why are Card Games Appealing?

Card games have been a part of our culture. They were invented in the Far East and came West with trading. In 1400s, the French solidified the 52-card deck and the four suits — spades, clubs, hearts, and diamonds — that we use today.

They have existed in various forms for almost a thousand years. They are present in all nations and cultures and they are still a staple in every gathering even until today. For literally centuries now, families, friends and strangers have convened around dining room tables, campfires and bar tops to play friendly and perhaps not-so-friendly games of cards. (Click here to know more about the history of playing cards).

With its continued popularity even until today, it kind of makes you wonder what makes it appealing. Why are they still a prominent part of our culture?

Below are some of the reasons why card games are still undeniably appealing.

  1. Portability

Why carry around a bulky game board on your trip when you can conveniently carry a pack of cards on your pocket instead?

Because cards are portable, they are very popular with travelers, soldiers and sailors. Cards don’t need to occupy a lot of space on your luggage; you can just carry it on your pocket or throw it to your seabag. Its portability is also one of the reasons why it rapidly spread all over the globe. A traveler from Russia can introduce a bit of his culture to his new friends in Italy by showing them their local card games.

People don’t like to complicate things. If they could conveniently carry around a good thing in their pocket, they would surely patronize it.

  1. Speed

We live in a crazy world where everything needs to be done abruptly. We can only afford a little of our time in pleasure and recreation.

Not only board games require much time to set up, the games are also quite lengthy. If a break is needed, you’d easily forget where you stopped before the pause. Card games, on the other hand, are loved for its speed. You just need a few seconds to shuffle then you can pretty much play any card games you want. And most games have natural breaks at the end of a hand or deal so playing for a few minutes or a few hours is entirely up to you.

Card games present an opportunity for people to have fun without requiring much time or effort.

  1. Informality and Adaptability

There may be different kinds of card games, but one common factor amongst them is that most of them are folk games.

Rules are being passed on and changed from generation to generation. It’s no wonder tracing the specific history of the game is a difficult task to do. There is no formality in this game, there’s really no set rules on how you play it. Every region and family has their own preferred set of rules and those rules are still continuing to change to cater on what’s the most enjoyable for them. You can even change the level of difficulty of the game depending on who’s playing it. You can scale it down to incorporate the kids or scale it up for expert players.

Now, it makes sense why solitaire is played differently on my friend’s house compared to how it is played in my house.

  1. Balance of Chance and Skill

Games scholar David Parlett quotes: “A major attraction of card games is that they are in general neither wholly mindless, like most dice games, nor excessively cerebral, like Chess, but offer a reasonable balance of chance and skill. The actual balance varies from game to game, enabling well-informed players to select from the vast repertoire of card games the one or two best suited to their tastes and talents.”

In the past, even though players don’t have control over the luck aspect of the game, it is considered that a player who had a streak of luck is highly favored by the gods, which enhanced his honor.

It has the perfect balance of luck and skill. Unlike dice games, you don’t have to solely depend everything on luck. You’re not going to end up with a headache in playing card games either. Read more on how to beat card games at

  1. Manly Competition

Anthropologist Michael Herzfeld had an observation that the daily card games played in a mountainous region of Crete were a “medium for the expression of contest in emblematic form.”

The games that men are playing are symbolic representations of their more violent clashes in fighting and war. Men are always searching for manhood and honor. The requirement of strategy and the element of risk and reward that are present in card games answers this quest.

  1. Ease and Enjoyment of Conversation

If there is one thing that facilitates an easy and no-pressure conversation, it would be card games. While playing, anyone can simply say anything they want to say. Camaraderie is easy to form. You’d notice that a group of young men playing cards are throwing jokes or banters to each other. Card games create this light environment where everyone can let go of their apprehensions and just enjoy every piece of conversation.

As Herzfeld notes, while other male activities like hunting or war “require swift and often silent action . . . the card game provides a forum for skill in that other area of demonstrative masculinity, clever talk. The rules of the games themselves are fixed, and therefore of relatively little interest . . . But the conversational gambits, well-timed gestures, and of course the flamboyant triumph of the winners are all legitimate themes in male interaction.”

  1. Element of Mystery

In most board games, there’s only a little piece of mystery since every player is aware of the possible moves of every other player. With cards, on the other hand, the only thing that your opponent can see is the back of the card that you has been dealt. There is always this fun air of mystery looming around. No one knows when you are going to drop your cards on the table.

If card games interest you now, click here to expand your knowledge about this fun game genre.

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Card Games

7 Reasons Why You Should Play Gwent

There are about an ocean of card games available in the market. With each one having their own unique traits and appeal to the players, it’s hard to choose which one to play during your free time.

If you’re looking for a game that has both the elements of excitement and challenge, then you have stumbled on the right article. Let me introduce you to Gwent and see why it’s one of the best card games on the market.

What is Gwent by the way?

Gwent is a turn-based card game between two players, with each game taking three rounds. Each player must play one card each turn from a deck of twenty-five to forty cards. The goal is to win two of three rounds by playing cards and spells to gain points called “power” on the board. A player that has the most number of points is declared the winner of the round.

Why should you play Gwent?

Below are the reasons why.

1. It is F2P-friendly

Quite frankly, card games are darn expensive, regardless if they are for trading (TCG) or collectible (CCG). Ask someone who spends a lot of his money on Hearthstone’s digital cards or Yu-Gi-Oh’s physical ones and you’d see the picture.

Most TCGs or CCGs often force players to get all the most expensive cards in order to even have a shot at playing competitively. It’s an entirely different story with Gwent. On this game, most of the decks are viable in their budget versions so you put your faith into cheaper units.

You can pretty much do fairly well and jump into ranked as long as you have the most of the cheapest units on your collections. You’ve got plenty of time to learn the more complex mechanics of the game and to gather in-game currencies for future spending.

2. Creativity Gets Rewarded

With Gwent, you get rewarded for playing the game your way. Not only do you have the freedom to play any kind of deck you want but you also get a reward for doing so.

Each game lasts from two to three rounds. You get your daily rewards not for winning the whole game but for winning single rounds. That surely takes off a lot of pressure to win.

If you’re the type of a busy person who does not have much time, Gwent is perfect for you. By playing for less than an hour per day, you can already obtain one card keg (Gwent’s equivalent of booster packs). Two card kegs will usually take you around two hours, while three card kegs shouldn’t take longer than four hours.

Gwent has undeniably one of the most F2P-friendly systems of rewards in the entire genre.

3. Consistent Game Pace

Unlike many card games, basic mechanics of Gwent largely focuses on thorough planning. The pace of the game is consistent throughout; there is no possible way to get rushed down or lose because you have drawn fewer cards than your opponents.

Same amount of resources to work with are given to each player. Since the resources is out of question, it’s how you use them in a smarter way is the key to winning. You have to make smart and careful planning and you’ll be heavenly rewarded

4. You Can Track Your Progress

This is the game where you can literally feel your progress. With each round that you came out as victorious, your position across many platforms also advances. As you reach the top, your journey will be filled with rewards as you pass each level or rank.

And mind you, the grind to the top is not that bad. In fact, you would only exert minimal effort until you hit the top rankings. The learning process comes natural as your collection grows steadily. You will find more incentives to get as your position increases

5. Your Decision-Making Skills is Improved

Pizza or Chinese for dinner? Subway or taxi? Night out on a Friday night or Netflix at home?

These are just some of the decisions that we have to make in our daily life. If you’re struggling on making these life-changing decisions, then you probably need to try playing Gwent. If there’s one thing that is common between Gwent and the famous Game of Thrones, it’s about two people trying to outsmart one another from the moment they meet.

Gwent is a mind game; you have to create a plan that is simple yet complex at the same time. You have to have Plan B, or Plan C too. Flexibility is important in case your Plan A did not work out in your favor.

Just as how decision making is important, bluffing and knowing when to pass is equally important. You may perceive it as a predictable game on the surface, but it could really be erratic depending on the game plan of you and your opponent. You can work this predictability in your favor though, you can use it to throw your opponents off-balance.

6. Minimum Randomness

As with other card games, you’d find randomness in Gwent however it’s not as irritating as in the other titles. In fact, its randomness is kept on a healthy level.

There are several ways for you to draw through more than 75% of your decks during the course of every, single game. So if you want to win, you must work on your card management and deck building skills. The game may have its predictability which is why complex tactics must be present at all times.

7. It is Still New

Now is the best time to get into the game and its community. Since Gwent is pretty much on its baby days, it’s an excellent opportunity for content creators and players to get onboard.

Though its growth has been tremendous in the past year, there’s no denying that it still has a long way to go. There are still a lot of areas to improve and you will play as a keen-eyed critic to make the game even better.

Click here for other card games news and tips.

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Card Games Yo-Gi-Oh vs Magic

3 reasons why Yo-Gi-Oh is better than Magic

Magic and Yo-Gi-Oh are both card games that have gained huge popularity. But many people prefer Yo-Gi-Oh over Magic. There are several reasons for it and these are discussed below.

The cards

The Magic cards have detailed paintings. Many Magic players love it. However, the look of Yu-Gi-Oh card is simple and this simplicity is very appealing to many people. You will get to see some unique creatures in the Yu-Gi-Oh cards that you won’t find in the Magic. The design of the cards in Yo-Gi-Oh is very impressive.

Nature of the game

The rules of the game are simple in Yo-Gi-Oh. There are only a few rules. So, people of all ages can enjoy playing You-Gi-Oh. Magic is for more serious players.   You need to know the game from before in order to increase your chance of winning. But you can learn Yo-Gi-Oh very easily and start playing right away.


The Yo-Gi-Oh is a very comfortable game to play. The game is simple and very easy to understand. When you play Magic, it will take a long time to learn to manage your resources the proper way. Yo-Gi-Oh is understandable and you won’t have to use much time learning the game.

Yo-Gi-Oh is played by many people around the world. Card games like Yo-Gi-Oh and Magic let people pass some great time. These games are very addictive. You can have a great time playing these games with your friends.

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Card Games Pokemon card games skills

5 skills that Pokemon card games teach children

Pokemon trade card games are actually very good for the children. It can develop various skills. It has all the benefits of a board game. Here are the skills that the game teaches.

Cognitive skills

You need a deck of 60 cards to play Pokemon. Your deck will contain Pokemon, trainer and energy cards. There are more than 600 Pokemon species and more than 11,000 types of Pokemon cards.

You can build your own deck using the cards available. This task is not easy as there are so many different types of cards. You need to consider several things before choosing cards for your deck. So, it increases cognitive skills.

Critical thinking    

Pokemon is a game of chance and strategy. You need to defeat the opponent through several battles. You should determine which Pokemon card to send, which trainer or energy card to use, etc. Lots of thinking is needed for playing this game.

Mathematical skills

Children will learn mental arithmetic if they play Pokemon cards. It is required to calculate hit points. If you ask children to practice arithmetic at home, they will be reluctant to do so. When children play Pokemon they automatically do the arithmetic while playing.

Learn vocabulary

The Pokemon cards contain descriptions. They use specific words to describe a card. Children’s vocabulary will improve. It can also improve the children’s reading skills.

Trading skills

In Pokemon game, you need to trade one card for the other. Children will learn to trade. This will help them in their professional life. They will understand the concept of fair trade.

Besides learning all these skills, the children become social and understand the importance of competition. These skills can be useful in their professional lives.

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Card Games Pokemon card games

4 reasons why Pokemon card games are still so popular

The market for trading card games is very competitive. But you will hardly find any game that has been around for such a long time Pokemon. This game is now competing with the more sophisticated electronic card games like Hearthstone: Heroes of Warcraft. Here we are going to look at the reasons behind the popularity of Pokemon.


Pokemon has come up with various interesting themes. You will never get bored and can try out a variety of themes. It is one of the reasons for its popularity.

Attractive design

The design of Pokemon card is very attractive. So, it makes a great collectible. It will look good on your reading table or bookshelf. You can collect a number of Pokemon card sets.

The battle

The Pokemon card game is based on the video game and the card game simulates battles from the original video games. You can use six Pokemon to fight with the opponents. You can also swap them for new Pokemon. The cards that you draw from the deck are variable. You can add variety to your game in different ways.

The Prize cards

These cards make the game more interesting. The players start with six cards and if you can beat your opponent’s Pokemon, you can take these cards in your hand. There are six Prizes and when you get all six, you win. So, winning Pokemon card games give you a great sense of achievement.

Even after 20 years of its introduction, Pokemon cards are still very popular. People love the game for its design, variety, theme, game rules and incentives. Pokemon card game is a great form of entertainment.

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Yo-Gi-Oh vs Magic

How to Get Started with Yu-Gi-Oh: A Beginner’s Guide

Have you heard of Exodia the Forbidden One, Breaker the Magical Warrior, Buster Blader, Summoned Skull?

You might guess that they are characters in some mythical movie or game. Well, your guess is not entirely far-fetched. These what-seems-to-be-unfamiliar-names are only a few of the hundreds of characters in the Trading Card Game known as Yu-Gi-Oh.

Now there’s one more question that you might ask: What the heck is Yu-Gi-Oh?

This game first originated in Japan and has dominated the entire world. In fact, it has surpassed Magic: the Gathering and now holds the belt as number one TCG in the world. Yu-Gi-Oh started as a Japanese comic book and television cartoon but it widely spread to other parts of the globe. It has a surprisingly positive acceptance when it arrived in the U.S and soon Yu-Gi-Oh cards and merchandise were sold like hotcakes. In no time, it has become the most popular TCG in the world.

If you want to hop on to the Yu-Gi-Oh fever, you’ve got everything you need to know in this article.

Getting Started

The first thing you need is a deck. As a beginner, you can never go wrong if you have one of the four starter decks: Kaiba, Yugi, Pegasus and Joey. Though any of them works good, you can do even better with Joey and Pegasus decks since they are cheaper, better, and easier-to-find. There are 50 pre-selected cards in a starter decks and the cards in each deck will always be the same. The starter decks contain one ultra-rare (foil picture and lettering, two super rare (shiny picture) and 47 common (non-holographic) cards. Starter decks are the bare bones basic decks, and you will need more cards from booster packs in order to make your deck better.

You can bump into fellow Yu-Gi-Oh fanatics anywhere you go. Some card shops host open game days/nights, and others host tournaments, where you can challenge other players to win prizes. With the popularity of Yu-Gi-Oh, you’re more likely to find someone to play with anywhere and anytime. Don’t beat yourself too hard; you’re going to lose some game when you’re just starting so learn from every loss so that you’ll be better on the next game.

Monster Cards

Monster cards, which are the base of every deck, are a light yellow card. Effect monster cards are a dark orange, which sets them apart from other monsters.

Remember that your deck will not be complete without the monsters; these cards are the ones that do the fighting. You should have about 1/3 to 1/2 monsters in your deck. You can either summon the monsters to the field or set them on the field. Place your monster face up with the top of the card pointing towards your opponent when it is summoned. Place your monster face down on the field, pointing sideways when it is set.

There are five main stats in monsters. These are type, level, attack, attribute and defense. The types are: fairy, thunder, dragon, spell caster, fiend, aqua, fish, sea serpent, pyro, warrior, machine, lizard, beast, and beast-warrior. Type causes cards to be affected by other cards in different ways. The level is the number of stars that are on the top of the monster card, below the title. The attributes are: light, dark, earth, fire, wind, and water.


Monsters also have defense and attacks which are used for battles between monsters. One of these three things can happen when one monster attacks a monster that is in attack position:

  1. If the attacking monster has higher ATK than the defending monster, the defending player takes life point damage equal to the difference in ATK and the defending monster is destroyed.
  2. If the two monsters have the same ATK, neither player takes damage nor are both monsters destroyed.
  3. If the attacking monster has lower ATK, then the attacking player takes life point damage equal to the difference in ATK and the attacking monster is destroyed.

One of these three things happens when a monster that is in defense position is attacked by another monster:

  1. If the attacking monster has higher ATK than the defending monster has DEF, there is no damage in the life point and the defending monster is destroyed.
  2. Nothing happens if the ATK of the attacking monster is the same as the DEF of the defending monster.
  3. If the DEF of the defending monster is higher than the ATK of the attacking monster,  neither monster is destroyed, but the attacker takes damage equal to the DEF of the defender minus the ATK of the attacking monster.

Some monsters have “flip effects”. This enables them to activate the effect when they are flipped face up either by an attack or by an effect.

Magic Cards

Recently renamed Spell Cards, magic cards are a light green color.  It has five types: quick-play, normal, equip, continuous and field. Quick-play magic cards are signified by a tiny lightning bolt in the top right corner and can be activated anytime. Normal magic cards, on the other hand, can only be played on your own turn. Equip magic cards have a small cross in the top right corner and are attached to a monster and that monster gets whatever bonuses of the magic card. You can activate continuous magic cards on your own turn but the effect remains active until you remove the card from the field. Field magic cards are similar to the continuous magic cards, but they usually designate a certain type or attribute of a monster to power up.

Trap Cards

Traps are light purple and they have their own set of rules. They have three types: continuous, normal and counter traps. You have to set the traps on the field at least one turn before you can activate them.

Booster Packs

Booster Packs are the standard way of purchasing additional cards to enhance your deck. There are 9 cards in the Yu-Gi-Oh booster packs with one rare card in each of them. The other eight are common cards that may or may not be good, depending on the needs of your deck. If it’s your lucky day, you’ll find super rare, ultra rare, or even secret rare cards.

Click here for more tips on how to play Yu-Gi-Oh and other card games.

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